Warriors, Paladins, and Shadowknights should all have their own "reason we should pick this class for our raid because _____." I believe these reasons should be Warriors for survivability(making them great for raids and good for groups/solo), Paladins for heals and some utility(making them...
I... think... you're doing... the same thing... that i do... but in a more difficult way that's more dynamic and works through passing arguments.(which i didn't know how to do)
*Bookmarked for later review when I'm online and can play with it*
I've been spending quite a bit of time in this zone over the last few days. I really am enjoying the very quick respawn(great for exp) and the various nameds. I've been killing all over the zone and found every named except Warlord Ssaryyz. Anyone able to share where he spawns?
Great post! I guess i was looking for something more recent. The last post in that thread is nearing 1yr old. I think the server has changed in since then and may be 1) more favorable to and 2) less impacted by the removal of the limit. Any thoughts? Maybe it's just a new poll if the devs don't mind...
I searched but couldn't find any discussion around this. If i missed it I'm sorry for the duplicate post. Is the 25 mob limit still relevant in today's THF? My understanding of the purpose was to prevent players from monopolizing custom zones. Is this still a concern? Is there maybe another way it c...
I've been receiving an error when I attempt to log in: I log in successfully and it goes to the Loading screen. When i would normally go to the Character Select screen it kicks me back to the Login screen. I can log in again but when i do i get the message "Cannot login to the EverQuest server....