Another option: I usually pass the target ID to characters using a "/bca //varset CurrentTarget ${Target.ID}" and letting their respective macros take over at that point. You can change the variable name based on character and have something like Meleetarget and Secmeleetarget as variables...
Nice post Noren - you took all the fun out of deciphering my mixture of syntax pseudocode. I'm on a bit of a break (been busy!) so the MQ2 language has taken a back burner. You might want to consider adding one thing to your end case - a check to see if the target is a corpse. I have had some instan...
Necro DoT's may be problematic to stack without micro-managing. Timers are your friend. Properly done, a necro macro will be more efficient than someone 100% focused on playing it. pseudocode (python style!): declare timer firedot 70 declare firespell "pyre of the burning" declare timer c...
I popped on to the test server to test this out tonight. Funny that you even blocked the 'bracket trick' using a certain program to encode multiple client side lines into one line server side. Not sure if this was planned or not as I'm not sure how the EMU server code handles this vs live. Anyway, I...
Ahh yes, the old 'color shuffle'. The lowest level color stun wouldn't last long enough to cast a mez, but if you strafed during spell recast, it would last long enough for a mez cast. The more you know! <rainbow> My main was an enchanter on live from launch through some terrible expansion I can't e...
I'll thread necro this too. 15ish years ago I used to race a Losi XX4 at a local track. I have a XXT and a clodbuster for fun around the neighborhood. I brought them out of retirement a couple years ago for the kids, and the clodbuster was definitely a hit. That thing plows through anything in its w...