T6 Item Balance
Posted: Sat Nov 23, 2013 11:09 am
Not sure if intended or overlooked but currently out of all T6 instances Ascent item drops seem to have a advantage over the rest of the T6 zone drops.
Mainly due the fact that as far as i know all drops got 2 x 8 , 1 x 16 aug slot,which in the older T6 raid zones only where found on CT/PD drops.
But its not only that which can be seen especially by the weapon drops
as a example
Stillmoon
Skullsplitter - 121088
()
MAGIC ITEM LORE ITEM NO TRADE
Slot: PRIMARY
Skill : 2H Slashing Atk Delay: 37
DMG: 163 Dmg bonus: 39 (lvl70) AC: 130
Skill Mod: 2h slashing +17%
Effect: Force Strike (Combat)
STR: +15 STA: +15 WIS: +10 INT: +10 AGI: +15 CHA: +15
HP: +1275 MANA: +1275 Endurance: +1275
SV DISEASE: +14 SV COLD: +12 SV POISON: +17
Attack: +45
Required level of 70
WT: 6 Size: LARGE
Class: BER SHD RNG PAL WAR
Race: ALL
Slot 1, Type: 4 empty
Slot 2, Type: 8 empty
Slot 3, Type: 16 empty
Vs
VP
Aged Bo Staff of Trorsmang - 69427
()
MAGIC ITEM LORE ITEM NO TRADE
Slot: PRIMARY
Skill : 2H Blunt Atk Delay: 35
DMG: 150 Dmg bonus: 38 (lvl70) AC: 125
Bane DMG: Dragon +15
Effect: Lure of Flame (Combat)
STR: +50 DEX: +20 STA: +15 WIS: +15 INT: +35 AGI: +35 CHA: +35
HP: +1250 MANA: +1250 Endurance: +1250
SV FIRE: +40 SV DISEASE: +25 SV COLD: +50 SV MAGIC: +40 SV POISON: +40
Combat Effects: +25
Required level of 60
WT: 3 Size: MEDIUM
Class: BER BST MNK
Race: ALL
Slot 1, Type: 8 empty
Slot 2, Type: 16 empty
The Skullsplitter stat wise has the advantage with 25 more hp/mana/end while the rest of the stats are mostly in advantage for the Staff.
Dmg/Dly ratio wise would the Skullsplitter now in most situations come ahead unless facing mobs that are considered as Dragons.
Another thing which i noticed was that most drops from the other T6 zones (Solusek's Ro Tower/Plane of Tactics) have only 1 Type 8 slot besides that of Solusek and Rallos.
Also the focus effects/procs could use maybe a adjustment ?
Reason for this post is simple in my opinion it takes the least effort/danger (or in case of Tactics money) to get access to Stillmoon drops than the rest.
Mainly due the fact that as far as i know all drops got 2 x 8 , 1 x 16 aug slot,which in the older T6 raid zones only where found on CT/PD drops.
But its not only that which can be seen especially by the weapon drops
as a example
Stillmoon
Skullsplitter - 121088
()
MAGIC ITEM LORE ITEM NO TRADE
Slot: PRIMARY
Skill : 2H Slashing Atk Delay: 37
DMG: 163 Dmg bonus: 39 (lvl70) AC: 130
Skill Mod: 2h slashing +17%
Effect: Force Strike (Combat)
STR: +15 STA: +15 WIS: +10 INT: +10 AGI: +15 CHA: +15
HP: +1275 MANA: +1275 Endurance: +1275
SV DISEASE: +14 SV COLD: +12 SV POISON: +17
Attack: +45
Required level of 70
WT: 6 Size: LARGE
Class: BER SHD RNG PAL WAR
Race: ALL
Slot 1, Type: 4 empty
Slot 2, Type: 8 empty
Slot 3, Type: 16 empty
Vs
VP
Aged Bo Staff of Trorsmang - 69427
()
MAGIC ITEM LORE ITEM NO TRADE
Slot: PRIMARY
Skill : 2H Blunt Atk Delay: 35
DMG: 150 Dmg bonus: 38 (lvl70) AC: 125
Bane DMG: Dragon +15
Effect: Lure of Flame (Combat)
STR: +50 DEX: +20 STA: +15 WIS: +15 INT: +35 AGI: +35 CHA: +35
HP: +1250 MANA: +1250 Endurance: +1250
SV FIRE: +40 SV DISEASE: +25 SV COLD: +50 SV MAGIC: +40 SV POISON: +40
Combat Effects: +25
Required level of 60
WT: 3 Size: MEDIUM
Class: BER BST MNK
Race: ALL
Slot 1, Type: 8 empty
Slot 2, Type: 16 empty
The Skullsplitter stat wise has the advantage with 25 more hp/mana/end while the rest of the stats are mostly in advantage for the Staff.
Dmg/Dly ratio wise would the Skullsplitter now in most situations come ahead unless facing mobs that are considered as Dragons.
Another thing which i noticed was that most drops from the other T6 zones (Solusek's Ro Tower/Plane of Tactics) have only 1 Type 8 slot besides that of Solusek and Rallos.
Also the focus effects/procs could use maybe a adjustment ?
Reason for this post is simple in my opinion it takes the least effort/danger (or in case of Tactics money) to get access to Stillmoon drops than the rest.