[Modified]X-mas Yellow Ornaments

Anything wrong with them?
Locis
Posts: 64

[Modified]X-mas Yellow Ornaments

Post#1 » Thu Jan 09, 2014 5:28 am

The yellow ornaments have a restriction of armor only, but they also have slot primary, secondary, range and back Please consider removing the armor only restriction, these augs would be nice if they could be put in donor/epic weapons for casters.

Glistening webtools/items.php?id=122332
Pristine webtools/items.php?id=121617

Similar to webtools/items.php?id=121544 from Halloween

Thanks,

Vaion
Posts: 3712

Re: X-mas Yellow Ornaments

Post#2 » Thu Jan 09, 2014 3:18 pm

Yellow Ornament's Armor restriction was removed. Also removed the slot 1 for Yellow Ornaments as that was not intentional.

Green Ornaments are now limited to Back, Range, Primary and Secondary (weapon only still).
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

jkwon84
Posts: 58

Re: [Modified]X-mas Yellow Ornaments

Post#3 » Thu Jan 09, 2014 8:42 pm

Does this change not affect the Aug "magic yellow ornament" ? Currently it's slot 1 only.


Thanks
- Koraf Goodsoul <Spitfire>

Vaion
Posts: 3712

Re: [Modified]X-mas Yellow Ornaments

Post#4 » Fri Jan 10, 2014 5:45 pm

jkwon84 wrote:Does this change not affect the Aug "magic yellow ornament" ? Currently it's slot 1 only.


Thanks


No, the Magic Yellow and Magic Green were designed to be slot 1 only. The Magic Blue/Red are the two that are slot 8.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!

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