PoStorm knight spells

Got some?
Harney
Posts: 333

PoStorm knight spells

Post#1 » Sat Jun 12, 2010 1:39 pm

Pal spell:

Name : Lightbringer's Wrath
Classes : Paladin (70)
When cast on you : Your head shakes with Anger.
When cast on other : 's head shakes with Anger.
Mana : 650
Skill : Evocation
Casting time : 0.5 sec
Recovery time : 2.25 sec
Recast time : 2 sec
Range : 200
Target : Single target
Resist : Magic (adjust: -250)
Duration : Instant

Spell Effects
1 : Effect type : Increase hate by 4000
2 : Effect type : Decrease Hitpoints by 500
3 : Effect type : Stun (1 sec)

Sk Spell:

Name : Spear of the Storm
Classes : Shadow Knight (70)
When cast on you : The spear of the Storm penetrates your body.
When cast on other : s body is rent by the spear of the Storm.
Mana : 500
Skill : Conjuration
Casting time : 0.5 sec
Recovery time : 2.5 sec
Recast time : 0 sec
Range : 200
Target : Single target
Resist : Disease (adjust: -35)
Duration : Instant

Spell Effects
1 : Effect type : Decrease Hitpoints by 2400

Not sure if you were trying to give each class an aggro spell, or just wanted to give knights a spell to use during combat, the biggest issue I have is the resist adjust on the sk spell, it's set to -35 where the pal spell is at -250, pally's get a 4k hate mod to theirs, while we get a huge DD, really don't know how that will work out with sk's maintaining aggro, but I'll test it before I cast any more light on it, can we get our resist mod similair to paladins?
Harney

User avatar
Tyler
Posts: 4365

Re: PoStorm knight spells

Post#2 » Sat Jun 12, 2010 1:49 pm

SK is DPS, Lightbringer is single target agro.

about resist - you can't compare them really. The Lightbringer spell is primarily created for agro, the other for dps, hence Lightbringer is very hard to resist and the Spear is easier to resist, as most dps spells.

Its an upgrade to Spear of Muram, which has no resist mod at all. So if you want to compare resists, it's those 2 SK Spells.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Harney
Posts: 333

Re: PoStorm knight spells

Post#3 » Sat Jun 12, 2010 2:44 pm

As you said in this thread:

Tyler wrote:Sks get direct AE agro spells while Paladins get indirekt Agro (group heal) spells.

One knight shouldn't tank better than the other.

Imo SK should do more DPS since Paladins can heal the group,single target better.


SK's get direct AE aggro spells, while paladins get indirect aggro spells. This seems pretty direct to me,

Can SK's get the equivalent of a 4k hate spell with .5 sec cast, 2 sec recast with a -250 mr check?
Harney

User avatar
Tyler
Posts: 4365

Re: PoStorm knight spells

Post#4 » Sat Jun 12, 2010 2:51 pm

No i said Paladins get indirect ae agro spells and no SKs cant get that as they don't have their primary focus on single target agro.

Beside that, i didn't hear any complains recently that SK can't keep agro.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Hibbitz
Posts: 122

Re: PoStorm knight spells

Post#5 » Sat Jun 12, 2010 7:07 pm

How many sks have you seen in t6 =P

Harney
Posts: 333

Re: PoStorm knight spells

Post#6 » Sat Jun 12, 2010 10:01 pm

I can't see how the -35 resist check on our big dps spell is going to allow us to be consistent dps in the raid scene. Sure, I could walk through kael all day and probably see great success with this spell, but a -35 resist spell is going to be useless in a raid zone because it's not going to land, therefore making the spell useless.
Harney

User avatar
Tyler
Posts: 4365

Re: PoStorm knight spells

Post#7 » Sun Jun 13, 2010 6:48 am

Ok, i will increase resist check for the Storm spell.
Item Change -> Reload needed
Spell Change -> Reload AND new Spellfile needed

Return to “Spell/Disc Issues”

Who is online

Users browsing this forum: No registered users and 1 guest

cron