Post#2 » Fri May 18, 2018 10:53 pm
Just adding my 2cents here.
From a development side, we can disable all other clients (similar to what we did for RoF2). While this does narrow down the availability of using other clients, it also make fixing bugs and errors A LOT easier. An example is the recent spell casting bar issue. I had to first 1) find the issue using UF (preferred client) 2) Fix the issue in UF code 3) Read through server->Client->Server data traffic to find the issues in both Titanium/SoF clients (approximately an hour worth of work each) 4) Fix the issue in Titanium/SoF code.
While limiting the clients does help me on the code support side, it also makes things better content wise. Right now I modify all custom zones, npc, items, graphics, spells, AAs, etc to be usable with Titanium client. This isn't "hard" since I have streamlined the processes, but again--it's time consuming. Having to only worry about UF client compatibility would make things a lot easier since UF comes with literally hundreds of additional zones, npcs, graphics, etc that are unused due to restrictions with Titanium.
But--I'm here for ya'll. This is my hobby as much as it is yours, so I want to make sure we have a consensus going forward on what is best for the server as a whole.
Oh the fun you all are going to have in DSK3...
Simon says.. touch the green one! Nooooo BLIQUE NOT THE RED ONE! zomg you just got me "Vaion Touched"!